Carrom 2007
Game status sensitive dynamically generated conversations
Program info
Carrom Game was initially developed for Windows 98 with a SuperVGA graphics library sometime back as a hobby project, and later it was converted to OpenGL. However these versions were never published.
The main game progresses as a series of polymorphic commands issued by an object called “Referee”. Referee checks the game status and gets a sequence of appropriate actions from “GameRules” object and issues polymorphic commands to current “Player” object. The player, human or computer implements these commands and returns control back to "Referee".
Details
Extensions
No information available
The data will be available later.Old versions
No information available
The data will be available later.
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